Chapter 344 - 60: Magic Dwarf Ancestral Land

Chapter 344 -60: Magic Dwarf Ancestral Land

Interdimensional trade is no simple matter, just using the teleportation gate of the Tower of Truth is enough to pose numerous challenges.

The multi-world giant teleportation gate of the Tower of Truth is the only teleportation gate that most of the Wizard Commerce can use for interdimensional trade.

Because maintaining a teleportation gate is an immense expense for most Wizard Commerce, and transferring the teleportation target is an exclusive technology of the Tower of Truth.

If a Wizard Commerce established its own teleportation gate, they would need to dismantle it and reset the world coordinates when they wanted to switch worlds.

That constituted a significant expense.

After nearly two months of waiting, it was finally Nine Star Chamber of Commerce’s turn to use the teleportation gate.

Cargo flying airships, resembling whales, entered the teleportation gate. Richard stood at the end of the caravan, quietly watching the “whale herd” disappear into the pitch-black, profound abyss of the gate.

“Ga, multi-coordinate teleportation gates, those are also rare in our place,” Ulysses said, perched on Richard’s shoulder, looking at the teleportation gate at the end of the path, unable to help but sigh.

“Oh? Then how do you conduct inter-world trade?” Richard asked, puzzled.

“Ga, the way you all venture out, we conduct trade,” Ulysses replied, his eyes flashing with nostalgia, “We would set up a space port outside the world, and the fleet for world trade would start from the space port, gradually accelerate to the speed of light under the blessings of the Divine King and many other gods governing wealth and commerce.

It was a spectacular sight.

Inter-world merchant fleets were also known as Comet Fleets in our land because when they reached a space port, they would send out many small ships into the world for trade and supplies.

These small ships often emit a brilliant light as they pass through the World Barrier, appearing from afar like a meteor shower.

Thus, many world routes have developed the custom of celebrating meteor showers, and even the concept of a deity of meteors and commerce emerged…”

Talking about the Gods Civilization, Ulysses would invariably become loquacious. His eyes gleamed with pride; although he was in the Wizard World, he had never forgotten his homeland.

Richard did not interrupt, listening quietly to Ulysses’s ceaseless chatter.

The exotic scenery of the Gods Civilization was vividly woven into life by Ulysses’s words. It was hard to imagine that a person who had been adrift in a foreign land for hundreds of years could still depict the scenery of his home so vividly.

Richard believed that all this was not only because Ulysses was a World Master but also because of his countless memories.

Soon, the caravan was through, and Richard entered the flying airship, quietly watching the dark teleportation gate swallow the flying airship.

The experience of teleportation through such a giant gate was quite fascinating. After the flying airship entered the gate, it was like entering a long tunnel.

After flying for nearly a week, the tunnel ended, and the flying airship passed through the dark portal, successfully entering the target world.

The first stop of the trade route was a Wind Element unbalanced world called Wind Dragon World, which produced a special mineral known as Wind Metal.

This mineral was one of the important materials for constructing flying airships, used in both commercial and military applications.

Upon exiting the teleportation gate, the caravan immediately headed toward the mining area.

In a Wind Element unbalanced world, the land is scarce. Thus, what are commonly large continents in ordinary worlds become isolated sky islands here.

The oceans and magma circulate at different heights like atmospheric currents, creating unique scenic views characteristic of Wind Element unbalanced worlds.

The gravity in Wind Element unbalanced worlds is lower, which is the exact opposite of Earth Element unbalanced worlds. This feature is undoubtedly beneficial for flying airships.

Lower gravity means faster speeds and lower energy consumption.

Due to the sky island terrain, the mining areas of Wind Metal appeared in scattered formations. To be more efficient, the caravan’s supervisor ordered the fleet to disperse, and each flying airship independently conducted trade for minerals.

Food has always been a major issue in Wind Element unbalanced worlds.

The sky island terrain makes it difficult to grow food on a large scale.

Mining requires a lot of slaves, and these slaves require a lot of food. Thus, food is a sought-after commodity in all Wind Element unbalanced worlds.

The Nine Star Chamber of Commerce’s flying airships were loaded with food, which made their trade go smoothly.

Soon, ship by ship, the food was exchanged for boxes of Wind Metal ore.

After staying in Wind Dragon World for over a month, the caravan finally traded all their food for a massive quantity of Wind Metal ore.

Reliance on food, a relatively cheap product, naturally wasn’t enough to satisfy the Nine Star Chamber of Commerce’s appetite for ore, so they ultimately resorted to using Magic Essence.

Richard bought many ores and some biological specimens in this world. These items, when sold in the Wizard World, would fetch prices at least twice as high.

After the ore was all bought up, the caravan once again came to the teleportation gate. This time, they didn’t have to wait long in line; they got through after three days.

After altering the world coordinates, the caravan re-entered the teleportation gate.

This time, they arrived in a Fire Element unbalanced world. The ore they had acquired in Wind Dragon World was sold out here.

This Fire Element unbalanced world was a manufacturing base for flying airships. Everyday, massive quantities of ore were transported here, melted into molten metal, then transformed into flying airships one by one.

After selling the ore, the caravan immediately bought a considerable amount of low-quality Fire Element gems, as well as some high-temperature-resistant materials unique to the Fire Element world.

And these items would be sold out in the next world they reached, repeating the above operations.

Over a year, the caravan passed through five worlds, bringing the chamber of commerce a net gain of three thousand Magic Essences and resources enough to supply an entire fleet of flying airships.

When the caravan reached the One Ring Tower of Truth, these resources would be sold to local Alchemy Workshops.

This trip yielded a net profit of nearly four thousand Magic Essence.

With the nose of the Flying Airship piercing through the Teleportation Gate, Richard’s journey was finally over.

After greeting the caravan manager, Richard led dozens of Magic Dwarves into the Tower of Truth.

The structure of the One Ring Tower of Truth was not much different from that of the Four Rings; it had residential layers and commercial layers almost identical to those in the Four Rings.

Legend has it, the One Ring Tower of Truth was the first Tower of Truth and the site where the Five Major Schools discussed a ceasefire.

Richard did not stay long in the One Ring Tower of Truth; he took the Magic Dwarves and left the place.

Outside the Tower of Truth, in a Wizard City, Richard chartered a Flying Airship and started following the map to the ancestral land of the Magic Dwarves.

The ancestral land of the Magic Dwarves was located in a mountain range in the northeastern territory of the One Ring Tower of Truth; during the Enlightenment period, this range was an important mining area for the Shape-shifting School, with Magic Dwarves laboring day and night as slaves of the wizards to mine the ores.

After the Wizard War ended, this mining area was first abandoned due to depleted veins and then designated as a protected area by the Truth Council.

After many years of recovery, this mountain range had become a popular tourist destination for many mortals.

After over a month of long flight, the Flying Airship finally arrived at the mountain range known as the Dwarf Mountains.

Next to the mountains, there was a huge Mortal Kingdom belonging to an enrollment territory called the Redstone Wizard Academy. After entering their territory in the Flying Airship, Richard went to the Academy to register to avoid being mistaken for a hostile wizard and having his airship shot down.

The pilot maneuvered the Flying Airship to slowly land at the nearest airfield to the Dwarf Mountains. Richard settled the final payment and led the Magic Dwarves down from the airship.

Looking at the distant mountains, these Magic Dwarves, who had lived in the Mirror World since birth, unexpectedly felt a familiar sensation.

Unconsciously, tears fell from their eyes.

The prodigal sons returned home.

Richard gestured for the Magic Dwarves to head deep into the mountains, and soon, the group arrived in front of a massive peak.

Bruto parted the vines on the mountain wall, revealing an old mine covered in moss.

Without a doubt, this was the mine left behind by the Magic Dwarves.

“Alright, looks like I’ve got the right place,” Richard said with a relaxed tone, “the rest is up to you, I’m heading out now.”

“Sir!”

Bruto suddenly called out to Richard.

“What’s the matter?” Richard asked in confusion, “Didn’t I already buy you tools on the way?”

“It’s not that,” Bruto hurriedly explained, “the High Priest told me that there is a secret in our ancestral land that even the wizards have not discovered.

He told me that this secret might be of help to you and insisted that I must show it to you when we reached our ancestral land.”

“Oh?” Richard was slightly surprised, “Well, I must see this then.”

Bruto bowed slightly, then pulled out an ancient map from his person. The leather of the map was dry and stiff, and if not for a mysterious enchantment protecting it, it would have crumbled to pieces by now.

Following the map, Bruto located a mine marked on the mountain face. Following this mine, they made their way downward, with moss covering the mine path and Bruto moving swiftly as if something was calling to him.

Richard followed Bruto for two days, with the spiderweb-like mine paths almost causing him to get lost.

It was hard to imagine how much effort it would take to find this correct path without the guidance of the map.

Bang!

Bruto smashed a boulder blocking the way, revealing a long-sealed underground hall to the two of them.

Richard waved his hand, and a gust of wind dispersed the stale air inside the hall. Despite countless years, the hall bore surprisingly little damage.

Only a layer of dust covered the items inside.

Both entered the hall.

The hall seemed to be a place of worship; in the deepest part of the hall, there was a Dwarf statue with draconic features. In front of it stood a golden altar inlaid with gemstones.

On this statue, Richard felt a faint Power of Faith.

After years without worship, the Power of Faith on this statue had almost entirely dissipated.

“Is this your secret?” Richard casually asked.

Bruto didn’t speak; he walked to the altar, placed his hands together in front of the Dwarf sculpture, and silently prayed for a while.

Soon, the Dragonized Dwarf sculpture began to crack, and as prayer time increased, these cracks gradually widened.

Eventually, the old Dragonized Dwarf sculpture shattered, revealing a much smaller but seemingly more spiritual statue of the Magic Dwarf King.

Then, Bruto placed his hands on the altar and, using all his strength, pushed it aside.

As the altar moved, a faint Life Radiation emerged, entering Richard’s perception.

“Is this…a Dragon Egg?”

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